head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Pure Optimization
A fragmented surveillance drama where keyword searches and clip assembly reconstruct a hidden story.
Fallout Shelter leans Optimization (Pure Optimization); Telling Lies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Tapping menus only
Telling Lies
Search-and-playback interface demands no motor skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
Telling Lies
Pre-recorded footage has no adaptive component
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Telling Lies
Non-linear fragmented footage obscures the timeline and relationships
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Dweller stats and room layout are fully solvable
Telling Lies
Methodical keyword search and clip ordering reconstructs the hidden narrative
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.