head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Systems & Chaos
A zany LucasArts adventure where a tabloid reporter foils aliens dumbing down humanity with a 60-Hz hum.
Fallout Shelter leans Optimization (Pure Optimization); Zak McKracken and the Alien Mindbenders leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Tapping menus only
Zak McKracken and the Alien Mindbenders
Verb-and-click interface; nothing physical.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
Zak McKracken and the Alien Mindbenders
Dumb aliens run on rails; no adaptation anywhere.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Zak McKracken and the Alien Mindbenders
Globe-trotting item requirements are obscure on first play.
Fallout Shelter leans a little harder on optimization, though the gap is small.
Fallout Shelter
Dweller stats and room layout are fully solvable
Zak McKracken and the Alien Mindbenders
Multi-character inventory chains form one big solvable puzzle.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.