head to head
FalloutvsPersona Q: Shadow of the Labyrinth
Fallout leans Optimization (Pure Optimization); Persona Q: Shadow of the Labyrinth leans Optimization (Pure Optimization).
FalloutPersona Q: Shadow of the Labyrinth
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Fallout leans harder on variance: To-hit rolls and random encounters
Optimization8 vs 9
Persona Q: Shadow of the Labyrinth leans harder on optimization: Sub-persona builds, map drawing, and FOE puzzles are solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

