head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Pure Mechanics
The sequel to the marble-chain shooter, adding bosses and frog-hopping lily pads.
Far Cry 2 leans Execution (Practiced Mastery); Zuma's Revenge! leans Execution (Pure Mechanics).
Zuma's Revenge! leans a little harder on execution, though the gap is small.
Far Cry 2
Gunplay with degrading, jamming weapons
Zuma's Revenge!
Quick aiming with hop and slide mechanics added
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Mercenary AI is mappable
Zuma's Revenge!
Bosses are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Malaria, jams, and fire spread inject chaos
Zuma's Revenge!
Random ball colours feed the chain
Far Cry 2 leans a little harder on optimization, though the gap is small.
Far Cry 2
Loadout and route planning across hostile terrain
Zuma's Revenge!
Combo chaining and power-up timing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.