head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
Far Cry leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Hotline Miami leans a little harder on execution, though the gap is small.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
AI flanks but follows mappable behaviour
Hotline Miami
Enemies are dumb scripted reactors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Patrols vary slightly per attempt
Hotline Miami
Slight enemy behavior wobble between restarts
Hotline Miami leans a little harder on optimization, though the gap is small.
Far Cry
Approach planning across open tropical maps
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.