head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Execution · Pure Mechanics
A bullet-hell shoot-'em-up testing precise dodging and shooting through scripted enemy waves.
Far Cry leans Execution (Practiced Mastery); Q-YO Blaster leans Execution (Pure Mechanics).
Q-YO Blaster leans a little harder on execution, though the gap is small.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Q-YO Blaster
Precise dodging through bullet patterns drives survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
AI flanks but follows mappable behaviour
Q-YO Blaster
Enemies follow scripted patterns, not adaptation
Q-YO Blaster leans a little harder on variance, though the gap is small.
Far Cry
Patrols vary slightly per attempt
Q-YO Blaster
Some randomized spawns and drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Approach planning across open tropical maps
Q-YO Blaster
Character and weapon choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.