head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A brutal, unforgiving survival RPG steeped in horror and punishing randomness.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.
Fear & Hunger 2: Termina leans Variance (Systems & Chaos); Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fear & Hunger 2: Termina
minimal action, turn-based combat inputs
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fear & Hunger 2: Termina
enemies scripted/random, no true adaptation
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Fear & Hunger 2: Termina leans a little harder on variance, though the gap is small.
Fear & Hunger 2: Termina
brutal RNG in combat and survival events
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Pokémon: Let's Go, Eevee! leans a little harder on optimization, though the gap is small.
Fear & Hunger 2: Termina
resource management and builds are solvable
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.