head to head
Fight Night 2004vsKillzone 3
Fight Night 2004 leans Execution (Competitive PvP); Killzone 3 leans Execution (Pure Mechanics).
Fight Night 2004Killzone 3
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads5 vs 4
Fight Night 2004 leans harder on reads: Versus humans, baiting counters and feinting is genuine prediction
Variance1 vs 2
Killzone 3 leans harder on variance: Spawns and spread inject limited randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

