head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.

Optimization · Pure Optimization
A 1998 grand strategy game pitting Empire against Rebellion across a fog-shrouded galaxy.
Fire Emblem Heroes leans Optimization (Systems & Chaos); Star Wars: Rebellion leans Optimization (Pure Optimization).
Fire Emblem Heroes leans a little harder on execution, though the gap is small.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Star Wars: Rebellion
Pausable grand strategy; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Star Wars: Rebellion
Head-to-head play adds light human mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Star Wars: Rebellion
Fog of war and hidden agent missions conceal the galaxy
Star Wars: Rebellion leans a little harder on optimization, though the gap is small.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
Star Wars: Rebellion
Fleet logistics and mission scheduling reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.