head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
The harder sequel that swaps doors for a mask and forces a frantic multitasking routine against more animatronics.

Variance · Systems & Chaos
Managing a manual-aim shooting layer on top of XCOM-style strategic campaign optimization.
Five Nights at Freddy's 2 leans Variance (Systems & Chaos); Phoenix Point leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's 2
Mask, flashlight, and music box juggling demands fast hands
Phoenix Point
Manual aiming system introduces real accuracy input on every shot
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's 2
RNG-driven animatronics, not adaptive opponents
Phoenix Point
Alien factions evolve threat pools but not adaptively against you personally
Phoenix Point leans a little harder on variance, though the gap is small.
Five Nights at Freddy's 2
More stalkers, more hidden movement rolls
Phoenix Point
Body-part hit location and mutation pools drive heavy RNG swings
Phoenix Point leans a little harder on optimization, though the gap is small.
Five Nights at Freddy's 2
Optimal check rotations make late nights solvable
Phoenix Point
Research priority, vehicle builds, and faction balance are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.