head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
A first-person endless runner testing reflexes on a doomed spaceship.
FlatOut 2 leans Execution (Pure Mechanics); Infinity Runner leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Infinity Runner
Fast reflexes for dodging and QTEs define play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
No adaptive opposition worth modeling
Infinity Runner
Scripted obstacles, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Crash physics and track debris vary every race
Infinity Runner
Some procedural obstacle variation
FlatOut 2 leans a little harder on optimization, though the gap is small.
FlatOut 2
Track knowledge and car tuning settle into routine
Infinity Runner
Little to solve beyond reaction memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.