head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.
FlatOut 2 leans Execution (Pure Mechanics); Mario Bros. leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
No adaptive opposition worth modeling
Mario Bros.
Versus mode adds light human interference, enemies are scripted
FlatOut 2 leans a little harder on variance, though the gap is small.
FlatOut 2
Crash physics and track debris vary every race
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Track knowledge and car tuning settle into routine
Mario Bros.
POW block usage and enemy routing have known best lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.