head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Bluff & Deduction
An asymmetric multiplayer horror game where counselors and a human Jason try to out-predict each other around random item spawns.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Friday the 13th: The Game leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans a little harder on execution, though the gap is small.
Friday the 13th: The Game
Juking, stunning, and minigame inputs matter modestly
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Friday the 13th: The Game leans a little harder on reads, though the gap is small.
Friday the 13th: The Game
Jason and counselors are humans predicting each other
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Friday the 13th: The Game leans a little harder on variance, though the gap is small.
Friday the 13th: The Game
Random item spawns and hidden objective parts
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
Friday the 13th: The Game
Objective routes and perk loadouts are learnable
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.