head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A deliberately chaotic party game where laughter beats skill.

Execution · Pure Mechanics
Nine pointer-driven minigames bundled with a Wii Remote, from duck-hunt shooting to table tennis.
Genital Jousting leans Execution (Competitive PvP); Wii Play leans Execution (Pure Mechanics).
Wii Play leans a little harder on execution, though the gap is small.
Genital Jousting
Floppy physics controls demand some clumsy coordination
Wii Play
Pointer aim and timing carry shooting and ping-pong games
Genital Jousting leans a little harder on reads, though the gap is small.
Genital Jousting
Human party opponents are loosely predictable between laughs
Wii Play
Two-player duels add slight mutual prediction
Genital Jousting leans a little harder on variance, though the gap is small.
Genital Jousting
Chaotic physics randomise most outcomes
Wii Play
Find Mii crowds and target spawns randomise lightly
Wii Play leans a little harder on optimization, though the gap is small.
Genital Jousting
There is barely a system to solve - by design
Wii Play
Minigames are too shallow to deeply optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.