head to head
Mount Your Friends asks more than Getting Over It with Bennett Foddy, and the gap is reads.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
Absurd physics limb control tested under a timer atop a tower of friends.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Mount Your Friends leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans a little harder on execution, though the gap is small.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Mount Your Friends
QWOP-like limb control under a timer is the entire challenge
Mount Your Friends leans clearly harder on reads.
Getting Over It with Bennett Foddy
The mountain never adapts
Mount Your Friends
Rivals shape the tower but climbing is solo execution
Mount Your Friends leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Mount Your Friends
The stack you face is visible, nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Mount Your Friends
Grip-route planning up the pile helps marginally
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.