head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
Minimalist rhythm minigame collection demanding near-perfect beat timing.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Rhythm Heaven leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Rhythm Heaven
Pure timing precision against audio cues.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Rhythm Heaven
No opponent exists.
Rhythm Heaven leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Rhythm Heaven
Cue patterns are fixed once heard.
Getting Over It with Bennett Foddy leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Rhythm Heaven
Learning each minigame's rhythm is shallow and quick.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.