head to head
God of War: AscensionvsKid Icarus: Uprising
God of War: Ascension leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
God of War: AscensionKid Icarus: Uprising
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 3
Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition
Variance1 vs 2
Kid Icarus: Uprising leans harder on variance: Weapon drops are randomised
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

