head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.
God of War leans Execution (Practiced Mastery); Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Combo timing, dodges, and QTEs set the bar
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Star Wars Jedi: Fallen Order leans a little harder on reads, though the gap is small.
God of War
Bosses follow fixed scripted patterns
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War
Encounters are essentially deterministic
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
God of War leans a little harder on optimization, though the gap is small.
God of War
Learning movesets, upgrades, and puzzles is the other half
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.