head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deep dual-class build system where optimising passive constellations and resist thresholds is the core challenge.

Optimization · Pure Optimization
Mastering fixed guard circuits and tool inventories to ghost sprawling levels without a trace.
Grim Dawn leans Optimization (Pure Optimization); Thief II: The Metal Age leans Optimization (Pure Optimization).
Grim Dawn leans a little harder on execution, though the gap is small.
Grim Dawn
Boss fights and Crucible have limited twitch demand
Thief II: The Metal Age
Fine arrow placement and rope climbing require care, not twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Solo and co-op PvE throughout; no adaptive opponent
Thief II: The Metal Age
Mechanist guards run scripted beats, never adapting to tactics
Grim Dawn leans a little harder on variance, though the gap is small.
Grim Dawn
Drop RNG and component rolls add moderate hidden information
Thief II: The Metal Age
Camera placements and patrol timing are hidden on first entry
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grim Dawn
Dual-class mastery system and devotion tree are extensively solvable
Thief II: The Metal Age
Loot routing and tool economy are fully optimisable once learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.