head to head
Half-Life Deathmatch: SourcevsSpeedRunners
Half-Life Deathmatch: Source leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).
Half-Life Deathmatch: SourceSpeedRunners
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads4 vs 5
SpeedRunners leans harder on reads: Timing item throws against human racers' habits wins exchanges
Variance1 vs 2
SpeedRunners leans harder on variance: Item pickups add party-game chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

