head to head

Half-Life Deathmatch: Source cover artvsSpeedRunners cover art

Half-Life Deathmatch: SourcevsSpeedRunners

Half-Life Deathmatch: Source leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).

EXECUTION8 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10
Half-Life Deathmatch: SourceSpeedRunners

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads4 vs 5

SpeedRunners leans harder on reads: Timing item throws against human racers' habits wins exchanges

Variance1 vs 2

SpeedRunners leans harder on variance: Item pickups add party-game chaos

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Half-Life Deathmatch: Source

full breakdown

SpeedRunners