head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.

Execution · Competitive PvP
A physics-driven multiplayer hockey game testing precise control and reading opponents.
Halo Infinite leans Execution (Pure Mechanics); Puck leans Execution (Competitive PvP).
Halo Infinite leans a little harder on execution, though the gap is small.
Halo Infinite
Precision aim and strafe duels dominate.
Puck
Precise stick angle and body control decide every play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Infinite
Adaptive opponents around power weapon timings.
Puck
Multiplayer rewards selling fakes and predicting human positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Infinite
Spawn flips and weapon drops add noise.
Puck
Puck physics add bounces but reward control over luck
Halo Infinite leans a little harder on optimization, though the gap is small.
Halo Infinite
Map control, weapon timers, and team callouts.
Puck
Positioning and angle discipline form a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.