head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A survival game whose difficulty comes from awkward physics-based hand control.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.
Hand Simulator: Survival leans Execution (Pure Mechanics); Need for Speed: Rivals leans Execution (Pure Mechanics).
Hand Simulator: Survival leans a little harder on execution, though the gap is small.
Hand Simulator: Survival
Clumsy fine motor control of hands is the whole joke
Need for Speed: Rivals
Open-road control with pursuit tech timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hand Simulator: Survival
Other players exist but combat is chaotic, not modeling
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Hand Simulator: Survival leans a little harder on variance, though the gap is small.
Hand Simulator: Survival
Physics chaos and spawns create unpredictable situations
Need for Speed: Rivals
Dynamic open-world encounters and weather
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hand Simulator: Survival
Crafting and survival systems reward some planning
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.