head to head
Hardware: RivalsvsSpeedRunners
Hardware: Rivals leans Execution (Competitive PvP); SpeedRunners leans Execution (Pure Mechanics).
Hardware: RivalsSpeedRunners
Axis by axis
Execution6 vs 8
SpeedRunners leans harder on execution: Grapple swings and boost timing at full speed decide races
Reads4 vs 5
SpeedRunners leans harder on reads: Timing item throws against human racers' habits wins exchanges
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
SpeedRunners leans harder on optimization: Optimal racing lines per track are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

