head to head
SpeedRunners asks more than Hardware: Rivals, and the gap is execution.

Execution · Competitive PvP
Vehicular arena duels of handling and aim against human drivers.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.
Hardware: Rivals leans Execution (Competitive PvP); SpeedRunners leans Execution (Pure Mechanics).
SpeedRunners leans clearly harder on execution.
Hardware: Rivals
Vehicle handling and turret aim decide most duels
SpeedRunners
Grapple swings and boost timing at full speed decide races
SpeedRunners leans a little harder on reads, though the gap is small.
Hardware: Rivals
Human opponents' arena rotations reward some prediction
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hardware: Rivals
Pickup spawns add mild positional randomness
SpeedRunners
Item pickups add party-game chaos
SpeedRunners leans a little harder on optimization, though the gap is small.
Hardware: Rivals
Weapon-pickup control and map knowledge underpin wins
SpeedRunners
Optimal racing lines per track are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.