head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.

Execution · Light / Casual
A family-friendly action-adventure where light puzzle-solving and platforming carry the fun.
Harry Potter and the Goblet of Fire leans Execution (Light / Casual); LEGO Jurassic World leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
LEGO Jurassic World
light platforming and combat precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
LEGO Jurassic World
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
LEGO Jurassic World
minimal randomness
Harry Potter and the Goblet of Fire leans a little harder on optimization, though the gap is small.
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
LEGO Jurassic World
collectible routes lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.