head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.

Execution · Practiced Mastery
A dark puzzle-platformer about a tiny girl in a grotesque world.
Harry Potter and the Goblet of Fire leans Execution (Light / Casual); Little Nightmares leans Execution (Practiced Mastery).
Little Nightmares leans a little harder on execution, though the gap is small.
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
Little Nightmares
Stealth platforming demands timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
Little Nightmares
Enemies are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
Little Nightmares
Minimal randomness.
Little Nightmares leans a little harder on optimization, though the gap is small.
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
Little Nightmares
Routes have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.