head to head

Haunting Ground cover artvsWe Happy Few cover art

Haunting GroundvsWe Happy Few

Haunting Ground leans Variance (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).

EXECUTION3 /10READS1 /10VARIANCE5 /10OPTIMIZATION5 /10
Haunting GroundWe Happy Few

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads1 vs 0

Haunting Ground leans harder on reads: Stalkers react but follow mappable logic

Variance5 vs 4

Haunting Ground leans harder on variance: Stalker patrols and panic system feel unpredictable

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Haunting Ground

full breakdown

We Happy Few