head to head
Haunting GroundvsWe Happy Few
Haunting Ground leans Variance (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
Haunting GroundWe Happy Few
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Haunting Ground leans harder on reads: Stalkers react but follow mappable logic
Variance5 vs 4
Haunting Ground leans harder on variance: Stalker patrols and panic system feel unpredictable
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

