head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Inscryption leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
no real-time physical skill needed
Inscryption
No reflex demands; turn-based card play.
Heroes of Might and Magic IV leans a little harder on reads, though the gap is small.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
Inscryption leans a little harder on variance, though the gap is small.
Heroes of Might and Magic IV
combat rolls and map resources random
Inscryption
Card draws and event choices randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
army building and economy near-solvable
Inscryption
Deck construction and sacrifice math drive victories.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.