head to head

Heroes of Might and Magic IV cover artvsOld World cover art

Heroes of Might and Magic IVvsOld World

Heroes of Might and Magic IV leans Optimization (Pure Optimization); Old World leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Heroes of Might and Magic IVOld World

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Heroes of Might and Magic IV

full breakdown

Old World