head to head
Worms W.M.D asks more than Hide and Shriek, and the gap is execution.

Reads · Pure Mind Games
A one-versus-one hide-and-scare game about outpredicting an invisible human opponent.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Hide and Shriek leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Hide and Shriek
Movement and clicking traps need little dexterity
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Hide and Shriek leans a little harder on reads, though the gap is small.
Hide and Shriek
Outpsyching another invisible human player is the core
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hide and Shriek
Hidden opponent position adds investigative uncertainty
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
Hide and Shriek
Trap and spell choices reward tactical planning
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.