head to head
Hide and ShriekvsWorms W.M.D
Hide and Shriek leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Hide and ShriekWorms W.M.D
Axis by axis
Execution3 vs 5
Worms W.M.D leans harder on execution: Shot arcs, rope swings and vehicle control demand precision
Reads7 vs 6
Hide and Shriek leans harder on reads: Outpsyching another invisible human player is the core
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 5
Worms W.M.D leans harder on optimization: Crafting and weapon budgeting reward planned turns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

