head to head
New World: Aeternum asks more than Inazuma Eleven GO Strikers 2013, and the gap is execution.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
New World: Aeternum leans clearly harder on execution.
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
New World: Aeternum leans a little harder on variance, though the gap is small.
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
New World: Aeternum leans a little harder on optimization, though the gap is small.
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.