head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A superhero fighter with gear-based customisation where execution and opponent reads sit atop a deep optimisation layer.

Execution · Grand Arena
A combo system built on constant Combo Breaker mind-games that create a unique adaptive read-off at every moment of a combo.
Injustice 2 leans Execution (Grand Arena); Killer Instinct (2013) leans Execution (Grand Arena).
Killer Instinct (2013) leans a little harder on execution, though the gap is small.
Injustice 2
Supermove confirms and precise character-specific combos demand execution
Killer Instinct (2013)
Shadow counters and Combo Breaker timing demand very precise inputs
Killer Instinct (2013) leans a little harder on reads, though the gap is small.
Injustice 2
Meter burn mix-ups and opponent tendency tracking are constant
Killer Instinct (2013)
Combo Breaker prediction is a pure read-off against an adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
No RNG; transparent match states
Killer Instinct (2013)
No RNG; all mechanics are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
Gear stat distribution and character sub-archetype selection reward planning
Killer Instinct (2013)
Instinct activation timing and optimal opener routes are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.