head to head
Kane & Lynch: Dead MenvsWii Play
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); Wii Play leans Execution (Pure Mechanics).
Kane & Lynch: Dead MenWii Play
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 2
Wii Play leans harder on reads: Two-player duels add slight mutual prediction
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Kane & Lynch: Dead Men leans harder on optimization: Squad orders and encounter knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

