head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A PS4-era Killzone where a Shadow Marshal and his OWL drone fight through a divided Helghast city.

Execution · Pure Mechanics
Fast 2D multiplayer duels testing movement execution and human prediction.
Killzone Shadow Fall leans Execution (Pure Mechanics); Soldat leans Execution (Pure Mechanics).
Soldat leans a little harder on execution, though the gap is small.
Killzone Shadow Fall
Standard FPS aim and movement ceiling
Soldat
Jet-boost movement and tracking aim define every duel
Soldat leans a little harder on reads, though the gap is small.
Killzone Shadow Fall
PvP modes reward predicting human players
Soldat
Human opponents juke and bait around map flow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone Shadow Fall
Some open level routes and spawn noise
Soldat
Spray patterns add minor noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone Shadow Fall
OWL drone usage and loadouts optimize cleanly
Soldat
Weapon matchups and map control knowledge sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.