head to head
King's Bounty II asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
Composing morale-aware armies and spell loadouts to solve scripted hex-grid encounters.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
King's Bounty II leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Turn-based hex grid; no timing inputs
L.A. Noire
Light shooting and driving, very forgiving
King's Bounty II leans a little harder on reads, though the gap is small.
King's Bounty II
Enemy AI is scripted; unit targeting is fixed-priority
L.A. Noire
Suspects follow fixed scripts, never adapt
King's Bounty II leans a little harder on variance, though the gap is small.
King's Bounty II
Spell proc rates and random loot create variance across encounters
L.A. Noire
Interrogation tells and clues hidden until discovered
King's Bounty II leans clearly harder on optimization.
King's Bounty II
Army composition, leadership allocation, and morale management are planned
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.