head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A fast, low-fi browser FPS built around twitch aim and movement skill.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.
Krunker leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
fast twitch aim and movement in browser FPS
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
reading human opponents' positioning and peeks
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
minor spawn and loadout randomness
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
class loadouts and map knowledge are learnable
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.