head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.

Variance · Systems & Chaos
Managing a manual-aim shooting layer on top of XCOM-style strategic campaign optimization.
Lethal Company leans Variance (Systems & Chaos); Phoenix Point leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Movement and aim matter under pressure.
Phoenix Point
Manual aiming system introduces real accuracy input on every shot
Lethal Company leans a little harder on reads, though the gap is small.
Lethal Company
Other players coordinate, but enemies scripted.
Phoenix Point
Alien factions evolve threat pools but not adaptively against you personally
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Moon layouts and monster spawns randomize.
Phoenix Point
Body-part hit location and mutation pools drive heavy RNG swings
Phoenix Point leans a little harder on optimization, though the gap is small.
Lethal Company
Quota routing and loadouts reward planning.
Phoenix Point
Research priority, vehicle builds, and faction balance are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.