head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.

Execution · Pure Mechanics
A gallery shooter testing aim and dodge reflexes against scripted enemy waves.
Mario Bros. leans Execution (Pure Mechanics); Wild Guns Reloaded leans Execution (Pure Mechanics).
Wild Guns Reloaded leans a little harder on execution, though the gap is small.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Wild Guns Reloaded
Aiming and dodging dense bullet patterns drives every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Wild Guns Reloaded
Enemies are scripted, not adapting to you
Wild Guns Reloaded leans a little harder on variance, though the gap is small.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Wild Guns Reloaded
Spawn timing adds mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
POW block usage and enemy routing have known best lines
Wild Guns Reloaded
Learning patterns and weapon use aids survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.