head to head
Quake asks more than Medal of Honor: Allied Assault, and the gap is execution.

Execution · Pure Mechanics
WWII shooter remembered for its Omaha Beach landing and tense rifle duels.

Execution · Pure Mechanics
The original twitch FPS - movement tech and rockets define skill.
Medal of Honor: Allied Assault leans Execution (Pure Mechanics); Quake leans Execution (Pure Mechanics).
Quake leans clearly harder on execution.
Medal of Honor: Allied Assault
classic FPS aim, leaning, and sniping
Quake
Rocket aim and movement tech ceiling massive.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Allied Assault
historic multiplayer scene rewarded outguessing humans
Quake
PvP duels involve real opponent modeling.
Medal of Honor: Allied Assault leans a little harder on variance, though the gap is small.
Medal of Honor: Allied Assault
scripted ambushes surprise only once
Quake
Item timing deterministic once learned.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Allied Assault
encounter memorization, especially Omaha Beach
Quake
Map control and item routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.