head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Modern-military shooting execution with a light multiplayer prediction layer.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Medal of Honor leans Execution (Pure Mechanics); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Medal of Honor leans a little harder on execution, though the gap is small.
Medal of Honor
Aimbot trivialises both scripted campaign and multiplayer firefights
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor
Human multiplayer lobbies add modest prediction
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Medal of Honor leans a little harder on variance, though the gap is small.
Medal of Honor
Scripted ambushes are unknown only on first contact
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor
Map and loadout knowledge add a light planning layer
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.