head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A pattern-memorisation beat 'em up with light search-and-rescue routing.

Execution · Practiced Mastery
Isometric movement control while herding Flickies along memorised routes.
Michael Jackson's Moonwalker leans Execution (Practiced Mastery); Sonic 3D Blast leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Michael Jackson's Moonwalker
Dodging and dance-attack timing carry each stage
Sonic 3D Blast
Isometric momentum control and Flicky herding need precise movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Michael Jackson's Moonwalker
Enemies follow simple fixed patterns
Sonic 3D Blast
Robotnik bosses run fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Michael Jackson's Moonwalker
Child locations vary slightly per playthrough
Sonic 3D Blast
Flicky and badnik placements never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Michael Jackson's Moonwalker
Memorising rescue spots and enemy placements solves levels
Sonic 3D Blast
Routing each zone for Flickies and emeralds is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.