head to head
Mogeko CastlevsSuperbrothers: Sword & Sworcery EP
Mogeko Castle leans Optimization (Systems & Chaos); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Mogeko CastleSuperbrothers: Sword & Sworcery EP
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Mogeko Castle leans harder on variance: Deaths come from unknown-until-triggered scripted events
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

