head to head
Moon HuntersvsWe Happy Few
Moon Hunters leans Variance (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
Moon HuntersWe Happy Few
Axis by axis
Execution4 vs 3
Moon Hunters leans harder on execution: Light action combat with simple dodge timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Moon Hunters leans harder on variance: Procedural maps and event rolls reshape each short run
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

