head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Stick-skill basketball execution layered with predicting a human opponent's play-calling.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
NBA 2K10 leans Execution (Competitive PvP); Warface leans Execution (Pure Mechanics).
Warface leans a little harder on execution, though the gap is small.
NBA 2K10
Shot timing, dribble moves and defense need real stick skill
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K10
Human opponents' play-calling and tendencies must be predicted
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K10
Shot RNG and bounces add modest game-to-game noise
Warface
Spawn and enemy position uncertainty, minor.
NBA 2K10 leans a little harder on optimization, though the gap is small.
NBA 2K10
Roster knowledge, play-calling and matchup exploitation reward study
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.