head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Screening nightly visitors against hidden tells, converging toward a deduction checklist.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
No, I'm Not A Human leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Checking visitors and clicking doors needs no dexterity
Phasmophobia
Minimal aiming; you just walk and use tools.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Visitors run on hidden rules, not an adapting mind
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
No, I'm Not A Human leans a little harder on variance, though the gap is small.
No, I'm Not A Human
Who is human is hidden information you must screen for
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
No, I'm Not A Human
Tell-checking becomes a learnable checklist across runs
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.