head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
An economic RTS where you bankrupt rival Mars corporations through market manipulation instead of guns.

Optimization · Pure Optimization
Managing galactic economy and fleet counters, with prediction mattering against humans.
Offworld Trading Company leans Optimization (Mind & Math); Star Wars: Empire at War leans Optimization (Pure Optimization).
Star Wars: Empire at War leans a little harder on execution, though the gap is small.
Offworld Trading Company
Light APM, mostly market clicks
Star Wars: Empire at War
Some battle micro, but APM never dominates outcomes
Offworld Trading Company leans a little harder on reads, though the gap is small.
Offworld Trading Company
Live market PvP means modelling rival tycoons
Star Wars: Empire at War
Multiplayer galactic feints and fleet composition mind-games matter
Offworld Trading Company leans a little harder on variance, though the gap is small.
Offworld Trading Company
Map resource distribution varies per game
Star Wars: Empire at War
Fog of war hides enemy fleets until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Offworld Trading Company
Supply-chain math and buyout timing are deeply solvable
Star Wars: Empire at War
Economy, tech order and counter-unit composition decide campaigns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.