head to head
Once HumanvsVoid Bastards
Once Human leans Optimization (Practiced Mastery); Void Bastards leans Optimization (Systems & Chaos).
Once HumanVoid Bastards
Axis by axis
Execution5 vs 4
Once Human leans harder on execution: Third-person shooting and dodge rolls require real aim and timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Void Bastards leans harder on variance: Ship layouts and enemy compositions randomise resource availability each run
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

