head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A precision-platforming metroidvania built around fluid traversal.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.
Ori and the Blind Forest leans Execution (Pure Mechanics); Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Precise platforming and bash-chain escape sequences
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Scripted enemies, no adaptive opponent
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Fixed layouts, minimal randomness
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
Star Wars Jedi: Fallen Order leans a little harder on optimization, though the gap is small.
Ori and the Blind Forest
Ability routing and shard builds matter
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.