head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics-puzzle horror game where methodical object manipulation and route knowledge reduce all tension.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Penumbra: Overture leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Penumbra: Overture leans a little harder on execution, though the gap is small.
Penumbra: Overture
Physics-based interaction and basic evasion; low precision demand
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Overture
Dogs follow scripted patrol and alarm states
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Overture
Some item placements are hidden on first run
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Planescape: Torment leans a little harder on optimization, though the gap is small.
Penumbra: Overture
Puzzle solutions and safe-zone routing are fully learnable
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.