head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.

Variance · Systems & Chaos
A narrative card game where balancing four meters under random event draws is more luck-management than strategy.
Phasmophobia leans Variance (Systems & Chaos); Reigns leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Minimal aiming; you just walk and use tools.
Reigns
Swiping cards left or right has no skill dimension
Reigns leans a little harder on reads, though the gap is small.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Reigns
Card characters react to prior choices in semi-scripted ways
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Reigns
Event card ordering and hidden outcome RNG dominate play
Phasmophobia leans a little harder on optimization, though the gap is small.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
Reigns
Learning which choice chains balance the four meters is mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.