head to head

Pillars of Eternity cover artvsWizardry: Tale of the Forsaken Land cover art

Pillars of EternityvsWizardry: Tale of the Forsaken Land

Pillars of Eternity leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE4 /10OPTIMIZATION9 /10
Pillars of EternityWizardry: Tale of the Forsaken Land

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads1 vs 0

Pillars of Eternity leans harder on reads: All AI opponents use fixed scripted behaviour trees

Variance4 vs 4

Even - both lean on variance about the same.

Optimization9 vs 8

Pillars of Eternity leans harder on optimization: Per-encounter ability management and passive stacking define trial-of-iron mastery

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pillars of Eternity

full breakdown

Wizardry: Tale of the Forsaken Land